oddbole2frame: simplest way to implement visualisation?
oddbole2frame: simplest way to implement visualisation?
dd 1.14: during vectorization i call odgsbasevectorizeview::draw(pdrawable). for oddbole2frame i will receive a:
myview:

wnerdrawdc(....., const odgiselfgdidrawable* pdrawable, ... )
what kind of odgiselfgdidrawable-derived will the base implementation create for a oddbole2frame?
when i in my ownerdrawdc call pdrawable->draw(context, hdc, rect) with sensible values it seems to be a nop that returns immediately. what do the default draw implementation for this odgiselfgdidrawable-derived do?
i see that odamfcapp has an ole.cpp with a oledwgitem that implements odgiselfgdidrawable's draw. i don't have to do that in my implementation, do i?
-rune jorgensen
www.dds.no
hi,
we provide simple implementation for rendering ole in "odoleitemhandler.drx", so you should make make it available for dd:
1. dll version: just put "odoleitemhandler.drx" with other dd dlls.
2. lib version: link with oleitemhandler.lib and include appropriate macro in statically-linked-module map:
odrx_declare_static_module_entry_point(odoleitemha ndlermoduleimpl);
odrx_begin_static_module_map()
...
odrx_define_static_application("odoleitemhandler", odoleitemhandlermoduleimpl)
...
odrx_end_static_module_map()
and insert
odrx_init_static_module_map();
macro before odinitialize().
last edited by dmitry a. novikov; 3rd march 2006 at 06:24 amfff">.
> put "odoleitemhandler.drx" with other dd dlls
thanks, that did it!
-rune jorgensen
www.dds.no