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【转帖】oddbole2frame simplest way to implement visualisation
oddbole2frame: simplest way to implement visualisation?
oddbole2frame: simplest way to implement visualisation? dd 1.14: during vectorization i call odgsbasevectorizeview::draw(pdrawable). for oddbole2frame i will receive a: myview::ownerdrawdc(....., const odgiselfgdidrawable* pdrawable, ... ) what kind of odgiselfgdidrawable-derived will the base implementation create for a oddbole2frame? when i in my ownerdrawdc call pdrawable->draw(context, hdc, rect) with sensible values it seems to be a nop that returns immediately. what do the default draw implementation for this odgiselfgdidrawable-derived do? i see that odamfcapp has an ole.cpp with a oledwgitem that implements odgiselfgdidrawable's draw. i don't have to do that in my implementation, do i? -rune jorgensen www.dds.no hi, we provide simple implementation for rendering ole in "odoleitemhandler.drx", so you should make make it available for dd: 1. dll version: just put "odoleitemhandler.drx" with other dd dlls. 2. lib version: link with oleitemhandler.lib and include appropriate macro in statically-linked-module map: odrx_declare_static_module_entry_point(odoleitemha ndlermoduleimpl); odrx_begin_static_module_map() ... odrx_define_static_application("odoleitemhandler", odoleitemhandlermoduleimpl) ... odrx_end_static_module_map() and insert odrx_init_static_module_map(); macro before odinitialize(). last edited by dmitry a. novikov; 3rd march 2006 at 06:24 amfff">. > put "odoleitemhandler.drx" with other dd dlls thanks, that did it! -rune jorgensen www.dds.no |
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