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【转帖】rue Type Fonts In Vectorizee
true type fonts in vectorizeex
true type fonts in vectorizeex
hi,
i am testing if it is possible to reduce the output of the odgigeometrysimplifier class just to the functions polylineproc(..) and polygonproc(..). in the vectorizeex example i deleted all other output functions except for the two.
when reading a test dwg i noticed that mtexts with true type fonts are missing; mtexts with shx fonts are broken up in polylines.
is there something i can do about this?
torsten
quote:
originally posted by torsten
hi,
i am testing if it is possible to reduce the output of the odgigeometrysimplifier class just to the functions polylineproc(..) and polygonproc(..). in the vectorizeex example i deleted all other output functions except for the two.
when reading a test dwg i noticed that mtexts with true type fonts are missing; mtexts with shx fonts are broken up in polylines.
is there something i can do about this?
torsten
exgssimpledevice is inherited from odgigeometrysimplifier. odgigeometrysimplifier implements all primitives by "simplifying" them - circles are approximated by polylines, shx texts are broken into polylines, ttf texts are broken into shells (shellproc primitive, wich then are simplified to shellfaceout (and then triangleout) in case filled shape, and polylineout in case hollow shape).
sincerely yours,
george udov
hi george,
thanks for this answer.
i found out that i have to call generateshellfaces(..) so that shellfaceout(..) is called; triangleout(..) wasn't called. is this due to my example, or do i have to call a similar function e.g. generatetriangle?
but what is more important to me: the values are in odint32 (const odint32* pfacelist, const odint32* p3vertices). is there a function to convert these values to world- or paperspace coordinates?
torsten
generateshellfaces/generateshellwires are called from odgigeometrysimplifier::shellproc. so if you don't override this function, you needn't call them directly.
example of getting triangulated shell is odgsopenglvectorizeview (see odgsopenglvectorizeview::triangleout).
sincerely yours,
george udov
it works - thanks a lot!
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