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【转帖】ranslate Rotate Insert Problem
translate rotate insert problem
translate rotate insert problem
hi,
i'm trying to translate a block and then rotate it.
pblkref->setposition(odgepoint3d( movex, movey, 0));
pblkref->setrotation( rotationangle );
this works well but.....this code rotates around the insertion point and afterwards translates it with the movex,movey coordinates.
i want to first translate my block(movex, movey) and afterwards rotate it. changing the order of the setposition/setrotation does not work.
is there a way to do this ?
you can use setblocktransform(const odgematrix3d&)
sergey slezkin
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