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【转帖】what Is Glossfactor
what is glossfactor?
what is glossfactor? odgimaterial::specular has three parameters, a material color, material map, and a gloss factor. i assume the gloss factor is different from the factor associated with the material color. is that correct? does the value have a range (i.e. 0 to 1) and if so do bigger numbers yield glossier surfaces? is this what is sometimes called a specular exponent? is the value related to "specular level" (0-999) or "glossiness" (0-100) in 3d max? what is glossfactor? yes, glossfactor and specular exponent is the same concept. in odgimaterial stored value in the range from 0 to 100. in 3dsmax value "specular level" is the same as glossfactor, except range, but "glossiness" - is the level of transparency of the material ("opacity" in acad (opacity - is the inverted transparency)). |
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