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【转帖】noob on way 9rendering a drawing0
noob on way (rendering a drawing)
noob on way (rendering a drawing) hi, i'm just discovering the dwgdirect libraries, and i would like to know if i'm going on the right way. my goal is classic (console app): - reading a dwg file, - produce an off screen rendering of the drawing, - export the rendered drawing to a raster format (bmp at beginning). of what i understood, to produce a rendering we need an odgsviewptr linked to our oddbdatabaseptr, and manipulate the off screen viewport to get the desired view. to do this i think i can follow the odvecorizeex example. this is where i'm stopped. i do not understand how to get the drawn data to produce a bitmap. if i did some confusions in terms, please correct me ! this will help to learn . thanks in advance. edit : i just forgot to say i'm using the linux version of dwgdirect last edited by christophe_c; 18th august 2008 at 03:05 amfff">. reason: version using so i'm lost, i do not understand how to render a dwg file. i did some bad using of exsimpledevice and odgsbitmapvectorizedevice. any advice or direction on where to look at will be appreciated. exception caught: invalid index i hope with a piece of code i'll no longer talk alone ^^ in the code i attached, i create bitmapdevice based on the bitmapmodule, an odgicontextfordatabase object, and sets up activelayoutviews with the device and dbcontext pointers. after calling pdevice->onsize(screenrect), i do a pdevice->update() (which should draw dwg in the device isn't it ?) the update produce an invalid index exception. do i forget something before calling it ? how to back trace this error ? \examples\excustobjs\cmd_bmpout.cpp contains sample implementation of bmpout command. probably the reason of exception is that you have not set logical palette and/or background. sergey slezkin i've download the windows non libs. i didn't thought that it's not the same content of linux version. i'll have a look on cmd_bmpout.cpp and that was the logical palette. thank you for yours advices sergey it's ok thank you again, that's working now ! |
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