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【转帖】meshproc edge visibility and vectorizing question
meshproc edge visibility and vectorizing question
meshproc edge visibility and vectorizing question i'm currently using a vectorizer-device derived from odgigeometrysimplifier and odgsbasevectorizeview to tessellate geometries into meshes for my own engine. my internal triangle data is constructed of indexed vertices and edges that can be "hard-edges" (visible) and interior edges. i've got 3 questions on the processing of tessellated geometry: 1) is there a way to control the amount of tessellation when vectorizing in modelspace? my problem here lies in the complexity of the produced entities. i've managed to control solid's tessellation via facetres-param. but this doesn't apply to other entities (some oddb3dsolids for example). as far as i understand the problem, the tessellation is controlled by the deviation for the viewport. since i'm using a 1x1-viewport without perspective i am a little clueless how to set a appropriate deviation. could anyone point me to the right place to manually set the deviation value? (currently i overwrite the ::deviation function to return a user-set value which is not having any obvious effect, though.) 2) will tessellating be faster when using "rougher" approximations? 3) the visibility() in edgedata [meshproc()] is returning only 4 visibilities for 2x2 meshes. if i understood this correctly, there should be 12 meaningfull visibilities. thanks in advance psy psy # 15th may 2007, 02:28 am softdev join date: oct 2002 location: russian federation, spb posts: 332 hi, 1. you should choose deviation in you "1x1-viewport" coordinate system (let's say 0.01) and transform it (scale) to world coordinate system. then return obtained value from deviation() function. 2. yes 3. 2x2 mesh defines single 4-sided cell (2 vertices per each dimension). dmitry a. novikov none ? | ? thread tools display modes linear mode search this thread rate this thread excellent good average bad terrible posting rules you may post new threads you may post replies you may post attachments you may edit your posts is on are on code is off html code is off forum jump user control panel private messages subscriptions who's online search forums forums home general topics news questions and remarks business issues industry commentary general software issues documentation issues future directions dwg libraries dwgdirect.net dwgdirect, c++ version dwgdirectx, activex version adtdirect/c3ddirect opendwg toolkit/viewkit dgn libraries dgndirect, c++ version (2.x+) dgndirect libraries (legacy 0.99xx) all times are gmt -7. the time now is 09:59 pmfff">. - - - copyright ?2000 - 2009, jelsoft enterprises ltd. copyright 1998-2008 open design alliance inc. hi, 1. you should choose deviation in you "1x1-viewport" coordinate system (let's say 0.01) and transform it (scale) to world coordinate system. then return obtained value from deviation() function. 2. yes 3. 2x2 mesh defines single 4-sided cell (2 vertices per each dimension). |
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