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【转帖】limitations in odgibasevectorizerdraw9const odgidrawable0
limitations in odgibasevectorizer::draw(const odgidrawable*)
limitations in odgibasevectorizer::draw(const odgidrawable*) given that odgibasevectorizer has all the contexts etc correctly set up, is odgibasevectorizer::draw(const odgidrawable*) a totally selfcontained function which will completely render a oddbentity? i would like to controle the generation of geometry myself instead of sending it off to pview->update(). is there a lot of magic going on inside odgsview::update() that i cannot emulate in my own code? -rune jorgensen www.dds.no hi, yes, odgibasevectorizer::draw(const odgidrawable*) is a totally self-contained function on odgibasevectorizer class level. but it's not guaranteed for odgibasevectorizer derived classes. our implementations of odgsview::update() perform some internal per-view initializations and call odgigeometry::draw() for all drawables added via odgsview::add(). odgsdevice::update() of object returned by oddbgsmanager::setuppaperviews() controls lay-out of views in paper space related on overall viewport's view. |
所有的时间均为北京时间。 现在的时间是 12:55 PM. |