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【转帖】how to retrieve simple features from entities
how to retrieve simple features from entities
how to retrieve simple features from entities hi, i am new with the use of this library. i need to convert a dwg into a simpler model composed of simple polygons, polylines and points dwg files in 2d (on shape files). i look at the documentation and see three way to retrieve geometric information. the entity way : retrieve entities and extract for each one of them the information related to it. this is called "the long and painful way". the worlddraw way : retrieve entities and extract only the geometry from it in a worlddraw call. interesting but is there a way to retrieve only polygon, polylines, text and pointsfrom the odgiworldgeometry? the renderer way : looking in this forum in the thread "true type fonts in vectorizeex" explain we could remove everything from the odgigeometrysimplifier to keep only polylineproc() and polygonproc(). all i have to do is to use a renderer (exrender, svg exports, etc) and transpose this geometry. however, i would like to keep an access to the oddbentity objects (to access non-geometry information around it) and i would like to sort these entities using the layer name. is it possible? regards last edited by theman; 10th september 2004 at 06:18 amfff">. reason: correction quote: originally posted by theman the worlddraw way : retrieve entities and extract only the geometry from it in a worlddraw call. interesting but is there a way to retrieve only polygon, polylines, text and pointsfrom the odgiworldgeometry? worlddraw way with possibility to get only defined set of primitives is the render way. quote: originally posted by theman all i have to do is to use a renderer (exrender, svg exports, etc) and transpose this geometry. however, i would like to keep an access to the oddbentity objects (to access non-geometry information around it) and i would like to sort these entities using the layer name. is it possible? yes, it is possible. layer accessible through the traits (see samples), entity id accessible through oddbobjectid(drawcontext()->currentdrawabledesc()->persistid). function odgibasevectorizer::drawcontext() returns pointer to draw context (odgiconveyorcontext instantiation). sincerely yours, george udov so, the best way is... quote: worlddraw way with possibility to get only defined set of primitives is the render way. so you suggest me to use the worlddraw on entities. i have already some code written to handle entities. what i presume in my implementation is odgiworldgeometry methods could call a odgigeometrysimplifier class containing an implementation managing simple geometric types. is it a correct approch? best regards and thanks for the quick reply. last edited by theman; 10th september 2004 at 10:43 amfff">. reason: correction odgigeometrysimplifier implements odgiconveyorgeometry interface. classes odgibasevectorizer and odgsbasevectorizeview implement a hook from odgiworldgeometry/odgiviewportgeometry to odgiconveyorgeometry interfaces. so i think it is good for you to look into odvectorizeex sample . sincerely yours, george udov |
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