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【转帖】exploding entities
exploding entities
exploding entities hi, is there a way to convert complex entities to simple primitives (lines, solids, arcs) without specifing a view(port)? first i thought that the oddbentity::explode(...) function will fit my needs, but for some entities this function doesn't work ( oddbfcf, oddbface, oddbtrace, etc. ) or the exploded entities don't look like the original entity (thick polylines). i know that dwgdirect can handle/draw these entities, but, like in the odamfcapp example, a view has to be specified first. since i don't want to draw the entities on the srceen i am looking for a method to get their primitives in world coordinates. thanks for help, torsten |
所有的时间均为北京时间。 现在的时间是 08:17 PM. |