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OpenGL sample
1.SDOpenGLView.h
// SDOpenGLView.h : interface of the CSDOpenGLView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_) #define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "MainFrm.h" #include "math.h" #include "SDOpenGLDoc.h" class CSDOpenGLView : public CView { protected: // create from serialization only DECLARE_DYNCREATE(CSDOpenGLView) // Attributes public: CSDOpenGLDoc* GetDocument(); CSDOpenGLView(); virtual ~CSDOpenGLView(); // Operations public: int SX,SY; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSDOpenGLView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); //}}AFX_VIRTUAL // Implementation public: void ReSetView(int N,int Kind); CRect VRect[5]; void DrawView(int n); void CadViewDirection(int direction); void DrawGrid(); void SetBkColor(); void OnFrontView(); void OnLeftView(); void OnTopView(); ///////////////////////////////////////////////////////////////// //添加成员函数与成员变量 BOOL RenderScene(); BOOL SetupPixelFormat(void); void SetLogicalPalette(void); BOOL InitializeOpenGL(CDC* pDC); CGpsApp *pApp; HGLRC m_hRC; //OpenGL绘制描述表 HPALETTE m_hPalette; //OpenGL调色板 CDC* m_pDC; //OpenGL设备描述表 ///////////////////////////////////////////////////////////////// #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CSDOpenGLView) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDestroy(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); afx_msg void OnViewLight(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in SDOpenGLView.cpp inline CSDOpenGLDoc* CSDOpenGLView::GetDocument() { return (CSDOpenGLDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_) |
回复: OpenGL sample
2.SDOpenGLView.cpp
// SDOpenGLView.cpp : implementation of the CSDOpenGLView class // #include "stdafx.h" #include "Gps.h" #include "SDOpenGLDoc.h" #include "SDOpenGLView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView IMPLEMENT_DYNCREATE(CSDOpenGLView, CView) BEGIN_MESSAGE_MAP(CSDOpenGLView, CView) //{{AFX_MSG_MAP(CSDOpenGLView) ON_WM_CREATE() ON_WM_DESTROY() ON_WM_SIZE() ON_WM_TIMER() ON_WM_LBUTTONDOWN() ON_WM_CHAR() ON_WM_MOUSEWHEEL() ON_COMMAND(ID_VIEW_LIGHT, OnViewLight) //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView construction/destruction CSDOpenGLView::CSDOpenGLView() { // TODO: add construction code here pApp=(CGpsApp*)AfxGetApp(); ReSetView(1,1); ReSetView(2,2); ReSetView(3,3); ReSetView(4,4); } CSDOpenGLView::~CSDOpenGLView() { } BOOL CSDOpenGLView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs //////////////////////////////////////////////////////////////// //设置窗口类型 cs.style |=WS_CLIPCHILDREN | WS_CLIPSIBLINGS; //////////////////////////////////////////////////////////////// return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView drawing void CSDOpenGLView::OnDraw(CDC* pDC) { CSDOpenGLDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here CRect reWindow; GetWindowRect(reWindow); //SX,SY分别对应屏幕的1/2宽和1/2高 SX=reWindow.Width()/2; SY=reWindow.Height()/2; /* VRect[1].left=0;VRect[1].right=SX/2; VRect[1].top=0;VRect[1].bottom=SY+SY/2; VRect[2].left=SX/2;VRect[2].right=SX*2; VRect[2].top=0;VRect[2].bottom=SY+SY/2; VRect[3].left=0;VRect[3].right=SY; VRect[3].top=SY;VRect[3].bottom=SY*2; VRect[4].left=SY;VRect[4].right=SY*2; VRect[4].top=SY;VRect[4].bottom=SY*2; */ ////////////////////////////////////////////////////////////////// RenderScene(); //渲染场景 ////////////////////////////////////////////////////////////////// } ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView printing BOOL CSDOpenGLView::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CSDOpenGLView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CSDOpenGLView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView diagnostics #ifdef _DEBUG void CSDOpenGLView::AssertValid() const { CView::AssertValid(); } void CSDOpenGLView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CSDOpenGLDoc* CSDOpenGLView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSDOpenGLDoc))); return (CSDOpenGLDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CSDOpenGLView message handlers int CSDOpenGLView::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView::OnCreate(lpCreateStruct) == -1) return -1; // TODO: Add your specialized creation code here ////////////////////////////////////////////////////////////////// //初始化OpenGL和设置定时器 m_pDC = new CClientDC(this); SetTimer(1, 20, NULL); InitializeOpenGL(m_pDC); ////////////////////////////////////////////////////////////////// return 0; } void CSDOpenGLView::OnDestroy() { CView::OnDestroy(); // TODO: Add your message handler code here ///////////////////////////////////////////////////////////////// //删除调色板和渲染上下文、定时器 ::wglMakeCurrent(0,0); ::wglDeleteContext( m_hRC); if (m_hPalette) DeleteObject(m_hPalette); if ( m_pDC ) { delete m_pDC; } KillTimer(1); ///////////////////////////////////////////////////////////////// } void CSDOpenGLView::OnSize(UINT nType, int cx, int cy) { CView::OnSize(nType, cx, cy); // TODO: Add your message handler code here ///////////////////////////////////////////////////////////////// //添加窗口缩放时的图形变换函数 // glViewport(0,0,cx,cy); ///////////////////////////////////////////////////////////////// } void CSDOpenGLView::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default ///////////////////////////////////////////////////////////////// //添加定时器响应函数和场景更新函数 Invalidate(FALSE); ///////////////////////////////////////////////////////////////// CView::OnTimer(nIDEvent); } ///////////////////////////////////////////////////////////////////// // 设置逻辑调色板 ////////////////////////////////////////////////////////////////////// void CSDOpenGLView::SetLogicalPalette(void) { struct { WORD Version; WORD NumberOfEntries; PALETTEENTRY aEntries[256]; } logicalPalette = { 0x300, 256 }; BYTE reds[] = {0, 36, 72, 109, 145, 182, 218, 255}; BYTE greens[] = {0, 36, 72, 109, 145, 182, 218, 255}; BYTE blues[] = {0, 85, 170, 255}; for (int colorNum=0; colorNum<256; ++colorNum) { logicalPalette.aEntries[colorNum].peRed = reds[colorNum & 0x07]; logicalPalette.aEntries[colorNum].peGreen = greens[(colorNum >> 0x03) & 0x07]; logicalPalette.aEntries[colorNum].peBlue = blues[(colorNum >> 0x06) & 0x03]; logicalPalette.aEntries[colorNum].peFlags = 0; } m_hPalette = CreatePalette ((LOGPALETTE*)&logicalPalette); } ////////////////////////////////////////////////////////// // 初始化openGL场景 ////////////////////////////////////////////////////////// BOOL CSDOpenGLView::InitializeOpenGL(CDC* pDC) { m_pDC = pDC; SetupPixelFormat(); //生成绘制描述表 m_hRC = ::wglCreateContext(m_pDC->GetSafeHdc()); //置当前绘制描述表 ::wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC); return TRUE; } ////////////////////////////////////////////////////////// // 设置像素格式 ////////////////////////////////////////////////////////// BOOL CSDOpenGLView::SetupPixelFormat() { PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // pfd结构的大小 1, // 版本号 PFD_DRAW_TO_WINDOW | // 支持在窗口中绘图 PFD_SUPPORT_OPENGL | // 支持 OpenGL PFD_DOUBLEBUFFER, // 双缓存模式 PFD_TYPE_RGBA, // RGBA 颜色模式 24, // 24 位颜色深度 0, 0, 0, 0, 0, 0, // 忽略颜色位 0, // 没有非透明度缓存 0, // 忽略移位位 0, // 无累加缓存 0, 0, 0, 0, // 忽略累加位 32, // 32 位深度缓存 0, // 无模板缓存 0, // 无辅助缓存 PFD_MAIN_PLANE, // 主层 0, // 保留 0, 0, 0 // 忽略层,可见性和损毁掩模 }; int pixelformat; pixelformat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);//选择像素格式 ::SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd); //设置像素格式 if(pfd.dwFlags & PFD_NEED_PALETTE) SetLogicalPalette(); //设置逻辑调色板 return TRUE; } ////////////////////////////////////////////////////////// // 场景绘制与渲染 ////////////////////////////////////////////////////////// BOOL CSDOpenGLView::RenderScene() { //设置背景色 SetBkColor(); glClear(GL_COLOR_BUFFER_BIT); for(int i=1;i<5;i++) { if((pApp->WFlag!=1)&&(pApp->ActScean!=i)) DrawView(i); } DrawView(pApp->ActScean); ::SwapBuffers(m_pDC->GetSafeHdc()); //m_pDC->TextOut(10,10,"顶视图"); return TRUE; } //设置背景色 void CSDOpenGLView::SetBkColor() { glClearColor(pApp->BkR, pApp->BkG, pApp->BkB, 0.0f); } void CSDOpenGLView::DrawGrid() { float gs,gxmax,gx; gs=pApp->GridS; gxmax=(pApp->GridN-1)*gs/2; gx=-gxmax; //指定颜色 glColor3f(0.263, 0.4, 0.333);//墨绿色 //glColor3f(1.0f, 1.0f, 1.0f);//白色 for(int i=0;i<pApp->GridN;i++,gx+=gs) { glBegin(GL_LINES); glVertex2f(-gxmax,gx); glVertex2f(gxmax,gx); glVertex2f(gx,-gxmax); glVertex2f(gx,gxmax); glEnd(); } } void CSDOpenGLView::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default for(int i=1;i<5;i++) if((VRect[i].PtInRect(point))&&(pApp->WFlag!=1)) { pApp->ActScean=i; } CView::OnLButtonDown(nFlags, point); } void CSDOpenGLView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default if(nChar=='w')pApp->WFlag=1; if(nChar=='W')pApp->WFlag=0; if(nChar=='t')ReSetView(pApp->ActScean,1); if(nChar=='l')ReSetView(pApp->ActScean,3); if(nChar=='f')ReSetView(pApp->ActScean,2); if(nChar=='p')ReSetView(pApp->ActScean,4); if(nChar=='a'){ pApp->SceanX[pApp->ActScean]-=0.1*sin(45); pApp->SceanZ[pApp->ActScean]-=0.1*cos(45); } if(nChar=='d'){ pApp->SceanX[pApp->ActScean]+=0.1*sin(45); pApp->SceanZ[pApp->ActScean]+=0.1*cos(45); } CView::OnChar(nChar, nRepCnt, nFlags); } void CSDOpenGLView::DrawView(int n) { if(n==1) glViewport(0,0,SX*2,SY*2); //if(n==1)glViewport(0,SY,SY,SY); //if(n==2)glViewport(SY,SY,SY,SY); //if(n==3)glViewport(0,0,SY,SY); //if(n==4)glViewport(SY,0,SY,SY); //if(pApp->WFlag==1)glViewport(0,0,SY*2,SY*2); glLoadIdentity (); glRotatef(pApp->SceanAy[n],0,1,0); glRotatef(pApp->SceanAx[n],1,0,0); glRotatef(pApp->SceanAz[n],0,0,1); glTranslatef(pApp->SceanX[n],pApp->SceanY[n],pApp->SceanZ[n]); glScalef(pApp->SceanSx[n],pApp->SceanSy[n],pApp->SceanSz[n]); //画栅格 DrawGrid(); //设置图形的颜色 glColor3f(0.3f, 1.0f, 1.0f); auxSolidBox(0.3,0.2,0.3); glColor3f(0.8,0.8,0.8); if(pApp->ActScean==n) { glColor3f(0.9,0.8,0.3); } glLoadIdentity (); glLineWidth(3); glBegin(GL_LINE_STRIP); glVertex2f(-1,-1); glVertex2f(1,-1); glVertex2f(1,1); glVertex2f(-1,1); glVertex2f(-1,-1); glEnd(); glLineWidth(1); } BOOL CSDOpenGLView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) { // TODO: Add your message handler code here and/or call default if(zDelta>0){ pApp->SceanSx[pApp->ActScean]+=0.1; pApp->SceanSy[pApp->ActScean]+=0.1; pApp->SceanSz[pApp->ActScean]+=0.1; } if(zDelta<0){ pApp->SceanSx[pApp->ActScean]-=0.1; pApp->SceanSy[pApp->ActScean]-=0.1; pApp->SceanSz[pApp->ActScean]-=0.1; } return CView::OnMouseWheel(nFlags, zDelta, pt); } void CSDOpenGLView::ReSetView(int N, int Kind) { pApp->SceanSx[N]=1; pApp->SceanSy[N]=1; pApp->SceanSz[N]=1; pApp->SceanX[N]=0; pApp->SceanY[N]=0; pApp->SceanZ[N]=0; if(Kind==1){ pApp->SceanAx[N]=0; pApp->SceanAy[N]=0; pApp->SceanAz[N]=0; } if(Kind==2){ pApp->SceanAx[N]=90; pApp->SceanAy[N]=0; pApp->SceanAz[N]=0; } if(Kind==3){ pApp->SceanAx[N]=90; pApp->SceanAy[N]=0; pApp->SceanAz[N]=0; } if(Kind==4){ pApp->SceanAx[N]=45; pApp->SceanAy[N]=0; pApp->SceanAz[N]=45; } } //不同视图方向——主视图,左视图,俯视图等 void CSDOpenGLView::CadViewDirection(int direction) { // if(direction==1) // AfxMessageBox("i"); switch(direction) { case 0 : OnFrontView(); break; case 1: OnLeftView(); break; case 2: OnTopView(); break; default: OnFrontView(); break; } } //主视图 void CSDOpenGLView::OnFrontView() { // TODO: Add your command handler code here pApp->SceanSx[pApp->ActScean]=1; pApp->SceanSy[pApp->ActScean]=1; pApp->SceanSz[pApp->ActScean]=1; pApp->SceanAx[pApp->ActScean]=90; pApp->SceanAy[pApp->ActScean]=0; pApp->SceanAz[pApp->ActScean]=0; } //左视图 void CSDOpenGLView::OnLeftView() { // TODO: Add your command handler code here pApp->SceanSx[pApp->ActScean]=1; pApp->SceanSy[pApp->ActScean]=1; pApp->SceanSz[pApp->ActScean]=1; pApp->SceanAx[pApp->ActScean]=90; pApp->SceanAy[pApp->ActScean]=0; pApp->SceanAz[pApp->ActScean]=0; } //俯视图 void CSDOpenGLView::OnTopView() { // TODO: Add your command handler code here pApp->SceanSx[pApp->ActScean]=1; pApp->SceanSy[pApp->ActScean]=1; pApp->SceanSz[pApp->ActScean]=1; pApp->SceanAx[pApp->ActScean]=0; pApp->SceanAy[pApp->ActScean]=0; pApp->SceanAz[pApp->ActScean]=0; } void CSDOpenGLView::OnViewLight() { // TODO: Add your command handler code here // theApp.pDocTemplateCatalog->OpenDocumentFile(NULL);//窗口大小??? } |
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